OC/DC

FPS Rogue Legacy

21.1 hours
5171

I definitely enjoyed my time with Immortal Redneck. A good-feeling rogue-like with barely any fluff. Just dive in and start shooting mummies

The "Redneck" part is just an excuse for guns, with you starting with the classic sawn-off, a pistol and some "fishing" dynamite. Your quest is to blast your way through the floors of three pyramids, up to the boss at its apex. "Blast" is the operative word here, as you start off rocketing around at nearly Doom/Quake levels of movement speed - sprint jumps can take you clear across some rooms. This speed can be increased, and double- or triple-jumps (or more) can be unlocked for even more air acrobatics

Between runs you have a literal skill tree that you feed with gold earned in the pyramids, unlocking character improvements and starting load-outs. These are all themed on ancient Egyptian gods, with suitable passive and active skills, and they're pretty good for trying out a new style every now and then. Everything the gods offer (and a lot more) can be found inside the pyramids, as during a run you find scrolls to add blessings (or curses) to your character, as well as the fundamental video-game offensive object type: guns

The level design is pretty good, but you do start to recognise room layouts after a while. The environmental design helps out a lot here though, with everything having that stereotypical ancient Egypt style, but with a fantastical - even cartoonish - edge. This was a good move, in my opinion, as enemies and platforms are easier to read at mach speeds, which is more important to me than realistic graphics. The setting also lends well to the fantasy of searching for hidden treasure and dodging deadly traps

Good senseless violence to close of the month with a satisfying pop