Shax

Three Pillar Reviews!

Naming in Progress :P You can help out too!

Test Review #4: Beyond: Two Souls!

sorry tsupertsundere :P

PlayStation Exclusive, played original version only

Go through a long journey of Ellen Page’s life and her erratic gift that got her into very tense and varying situations in another installment of David Cage’s cinematic games!

Gameplay Even though it’s not heavy, it goes out of its way to highly add immersion

Obviously, as a cinematic game you won’t find an action heavy game here. This isn’t a shooter or a strategy game. You are meant to be immersed in the graphics and the story. However, there are some differences that you won’t usually find in other cinematic games. I’ll get to those differences in a bit.

Firstly, let’s get QTEs out of the way. Telltale usually pops up buttons and directions on the screen to prompt you with a response, without the adrenaline this could remove from the immersion quite a bit. In Beyond: Two Souls, when it prompts you for a response time slows down and the character moves in a certain direction that you are required to move as well. This is truly intuitive to keep the cinematic feel. However, it has some drawbacks as sometimes you aren’t truly sure which way she is going and I screwed up quite a lot even though I’m usually pretty good at QTEs. Another very annoying drawback is that you can’t change brightness settings in the game, and some events are too dark to even tell what’s going on.

Interactions in the game are very straightforward and wonderfully done, again adding immersion. The way the character interacts with the environment is very natural and beautiful, the way the comments are made and items are picked up and NPCs reacting to you.

One way that the game is played differently than others in the genre is what I would like to call immersion gameplay. When you are undressing, or opening a package or climbing for example, you are prompted to push some buttons to make the interaction feel much more natural and immersive. Some would disagree and say that it is unneeded but I personally welcome it and find it to be a nice addition to cinematic gameplays in general.

Another difference in this game is the erratic gift I talked about in the intro. I won’t dwell on this topic too much in my review so you can experience it for yourself. But in here you are able to interact with the environment in a way that is not usual, and that is required for some “puzzle solving” and finding bonus items. The “puzzles” are very straightforward and generally won’t take much of your time.

Story Slightly above average and varying in vibes which also includes slice of life parts

The game itself is cut into small parts that form up story. In the PS4 version, they have added a chronological way to play the game instead of the original way.
These small parts are pieces of Jodie’s (the character) life ranging from when she was a kid to a teenager to an adult.

The original version scatters these parts throughout the game, so in one part you’re stranded and walking in a tense situation as an adult and then the next part you see yourself getting some oil from the garage for your mother as a child. This is where the controversy occurs, a lot of players complained that they are left confused and not able to follow through with the story properly. That’s why the chronological version was added. I have only played the original version but I don’t think I will go back to play the chronological version. The controversy can hold true, I also found myself a little confused with the timeline of these parts when I try to piece them together. But generally I was able to follow through. There are some skills you unlock and that’s why the original version is done that way. I would assume the build-up would also be different than the chronological version.

Now let’s get into the illusion of choice and how it affects the story. The story was made in a clever way, in which you actually get to see some effects happening when you make a choice, but that usually does not have any effect in other parts of the story. You can make a decision with a very big impact but you don’t usually see it referenced in other parts. I could be wrong though, my playthrough didn’t have a major effect that I would expect it to be referenced in other parts. It happened in one case but I’m not quite sure if that event was supposed to happen or not.

The real story comes towards the end, where it is pretty chronological there. It’s a little tense but if you would think about it it’s very short. You can easily tell the story isn’t the strong pillar here. Like a very mediocre movie you’d watch at home.

Immersion Incredible realism and acting that was way ahead of its time

If you still seem interested in the game after reading the other two pillars then definitely get the game.
There are very few glitches here, and totally not game-breaking or annoying in any way. Just an NPC smoking with a cigarette a meter in front of him.

Graphics in this game compete with games that came in this year. All the characters’ acting are well-performed without a hint of any doubts. It would be quite hard not to fall for Ellen Page in this game if you hadn’t already!

As I also previously mentioned, the gameplay is designed in such an incredible way that really adds to the immersion and have the whole experience feel natural. It would’ve been much better though if the settings allowed you to change the brightness level as there were some scenes that I wasn’t able to view properly especially with the QTE sequences.

Verdict
Basically speaking, if the game sounds and looks interesting to you, it wouldn’t hurt to play it.
If you are expecting a story as good as Heavy Rain’s however, you could end up disappointed.
Ellen Page really did a wonderful job acting in this game, all facial expression were done very naturally as if you are watching a movie.


Have any of you guys played this game? How accurate was I in my review?
What did you guys think of my review in general? Anything I should add or remove for my next one?
Is there any question left unanswered after you read my review?
Should I have added more information in the story? Or do you believe it is enough to judge based on what I wrote?

What would you like to hear about next: RiME or Hellblade: Senua’s Sacrifice?

I played Hellblade a few months back, but I think I remember enough to write a pretty good review for it

devonrv

Beyond: Two Souls
PS4 Exclusive

Um…
Not PS4

By the way, I remember hearing that the QTEs (at least the time-based ones) don’t affect the story or your progress if you don’t do them; you can essentially set the controller down and watch it like a movie, and the outcome will be the same. Can you confirm this?

EDIT:

I played Hellblade a few months back, but I think I remember enough to write a pretty good review for it

In that case…
Also not a PS4 exclusive

Shax

Whoops! Thanks for the catch.

I believe that you can put the controller down and watch it like a mpvie but of course that will have different outcomes than if you actually did well. After the end of each part it shows you your unexplored paths and I can see that if I screwed up a QTE that unexplored path will.occir. I have not confirmed this however, and even if that happens I still believe that it won’t affect other parts.

I’ll do both reviews eventually, just want to know which one to prioritize based on your votes!

stef

I haven’t played in a while, but I remember doing nothing will effect scenes. Some parts you can fail and some you get extra scenes if you succeed correctly. Some scenes change entirely. Doesn’t affect the overall story that much but affects the scenes.

heavy spoilers of examples One path you escape police if you qte correctly. If not then you get caught for an extra short scene. One scene you get a train fight if succeeded, if not then you don’t. Another is in the burning building scene. There are two very different ways that one can go. One more example is when you are playing Aiden when Jodie is on the date. You can do nothing and have it go nicely or wreck hell and have him leave early. Those are just some examples, there are a few more.

stef

Great review! I’m glad you somewhat enjoyed it! I did wonder if it was already outdated because I played it on release but it still sounds very immersive.

You are right about the illusion of choice. Except (spoiler) the ending does change depending on what oyu choose at the end of course. Who you end up with and if Aiden is still with you. Personally I did all the endings and the one with Stan (the homeless man) was my favorite.

Shax

Thanks stef!

I chose Jay for my ending, but I figured the endings don’t really matter much. But if I had to choose, I would agree with you Stan’s ending was my favorite too. I thought Aiden always showed up?

stef

I can’t remember which ending but I remember there was at least one ending where Aiden does not show up. I think it was the first ending I got, but I can’t remember which one. I always thought it was weird since I thought he was gone for good until my second playthrough

Shax

Maybe you chose Beyond instead of life in the end?

stef

No it was definitely life. I’ll try and google it when I get home and let you know. I’m actually curious myself. I just remember it because she had moved on with her life and I was sad Aiden was gone. Then I played the game again and I was like, wait what?? lol

Shax

Looking forward to it!

stef

I guess I was mistaken about the ending. There is one ending where he doesn’t appear, but apparantly it is implied so I must have missed it. I need to rewatch or replay :P

From the Wiki: “After discussing with Ryan that she can’t see the future ahead with him, she returns to her homeless friend’s new unit. After they meet and greet her in amazement, she meets Zoey as a baby.

As she monologues, a scene where entities are shown flooding into the human world is shown, with Jodie and a now grown up Zoey preparing for battle. This is the only ending that Aiden’s presence is not shown, though it is implied that he is there

tsupertsundere

Aww, I appreciate the shoutout anyways!
(and)
Review RiME next!

re: reviewing Hellblade:
Since you thing seriously about reviews, I’m interested in your perspective. What is the sweet spot between when you write a review and when you played the game?
I write my reviews immediately after playing a game - sometimes within a literal minute of shutting the game down, and never longer than a day after. I’m afraid of forgetting things, and I also like using my just-finished-a-game high to get the emotional experience in the review. The downside, though, is that sometimes I’m too close to the experience; some aspects could use sitting and thinking on, while others are lost in the rush.
If you wait too long, though, those emotions could flatten out, and the details are less vivid. You’re more removed, rather than too close. Know what I mean?
What do you think?

Shax

I know exactly what you mean and I agree with you too. (or at least used to until today)
Generally I thought I could do a review for about max a week after I finished a game. (I actually hate writing, that’s why I procrastinated this review for so long)
But today while I was writing this review, my cousin asked me what I thought of Hellblade since I have played it. After answering him briefly, I immediately thought of it in the perspective of my review structure, and I figured that I am able to write a good review. We will find out when it comes out!

After that I went back home and checked the list of all the games I have played, and see what I can manage to write a review of. I made the list but I don’t really know if I will be able to write a proper review out of memory (and maybe a gameplay video or two).

Sneak peak: (probably won’t be able to write on any of them but we’ll see)
21:47 - Shax: 1979, bioshock 1, the magic circle maybe, a normal lost phone, orwell, stories: the path of destinies maybe, timeframe, I guess I can rewrite vallhalla 21:50 - Shax: batman telltale, alan wake, maybe not the arkham games, i guess i can do brothers, maybe dangarnonpa maybe not, furi, hand of fate, 21:50 - Shax: i dont know about nier or oneshot 21:50 - Shax: papo and yo probably not 21:50 - Shax: root letter maybe? 21:51 - Shax: walking dead telltale i could do but theyre useless at this time i think

So to answer your question, I don’t really know. I guess you can say it depends on how you want to write your review, you know? If you want to share your experience and how it affected you, it would be better to be written straight after the game is ended. But with a concise review you’d need to be a little clearheaded and not be biased, so you’d want to sleep on it, I guess?

I could be talking out of my ass though. This is an interesting topic. Does this give you new perspective?

tsupertsundere

You’re not talking out of your ass at all, and what’s great is having different reviewers use different methods, so you can get several different feels from a game, rather than just one type. That’s something in particular I like about BLAEO, when we get lucky enough to have mutliple people review the same game. It’s pretty rare that that happens, though - more than three or so people reviewing the same game within a resonable amount of time of each other. It just goes to show the breadth of the community’s tastes.

Shax

Thanks, I actually remember one time where we had about 5-7 reviews of Gone Home about two years ago when we had those themed months and everyone was encpuraged to play similar games.

86maylin

Played this game on PS3 when it just came out. :P I agree totally with what you said about the game. :3

I remembered I got annoyed at one QTE where I kept failing since it’s unclear as to where I should dodge(I think it’s the one on top of the train), but overall it’s much more immersive and fun than ordinary QTEs.

Story honestly I’m conflicted about it. I want to like it, but at the same time at some parts I just scream at Jodie at her decisions in life. Like for Ryan. I dislike him a lot. Maybe I’m biased since I absolutely love Coel, and Nathan is not bad, but just the transition between Ryan taking Jodie away from her home and then immediately into them sorta “dating” just makes me annoyed at Jodie. Like, I know yeah orders are orders and you gotta do what you gotta do, but Ryan doesn’t have to be a fucking dick about it. You’re taking a teenage girl away from her home for god’s sake! I suppose first impression really did stuck with me, so through out even tho Ryan began to be alright and stuff, I still couldn’t find myself to like him, and felt distanced when Jodie made those decision. But that’s really the smart part of the game. The player’s perspective in essence is really the outsider(Aiden), so the fact that I’m mad at Jodie and can have the option of wrecking havoc to ruin her date with Ryan is totally great. In the end I chose Jay, just like you. But I do think Stan’s ending is the best. I chose Jay mainly cuz I think Jodie would need a far away place to totally run away from everything and heal. Stan’s place is alright yes, but it still will remind Jodie of what happened.

Immersion is definitive the strongest selling point for this game. The way they done it is clever. :D

As for the next review, I haven’t played or really heard either, but just from the looks I’ll choose RiME. :3

Shax

I havw the exact same feelings you had towards the characters and the ending as you said, word for word.
Even though I have tried hard to like Ryan, I really couldn’t get myself to like him at all.
And yes the train scene and another scene were I was running in the woods were pretty much annoying