June 2022 report
Another big game is done! Shame, as I had a great time with Max. I have seen some gossip about a possible sequel, which would be awesome, but we have to wait for some official news. Otherwise there wasn’t much time for anything else during June.
Enough of small talks and now to the actual assassinations! Have fun!
Travel as Max, a lone-wolf warrior, through post-apocalyptic world full of death and misery in a vain search for seclusion and peace of mind.
Pretty good game actually, although it suffers from the open world area syndrome.
The story line is easy to catch up with even if you don't know the movies much as there is some basic information about the characters and the wasteland locations noted down. Otherwise it's a very linear experience, no choices for us here, just follow the grim path and do whatever it is necessary to reach the ultimate end - creation of a new car worthy of the lost Interceptor, the Magnum Opus. Chumbucket, disfigured blackfinger (car mechanic), is gonna help with building it, much to Max's disdain. Resources are scarce and Max has to bargain for them with important figures of the wastelands - stronghold leaders Jeet, Gut Gash, Pink Eye and Deep Friah. He is gonna help them only for the right price though, not because of some sympathetic feelings, as for Max everyone around him is only a stepping stone on a stairs leading towards his goal. And some of them he's gonna stomp into the ground pretty hard.
The Magnum Opus is the game's main star. You are building up your dream car from old rusty parts to new shiny monster ones. For the main design you can select from a few different car bodies and then adjust it to your liking with different parts and even colors, ornaments or decals. With all of this you upgrade your car with more defense, attack power, maximum speed and so on. The most important element of the Magnum Opus is Chumbucket though as he maintains the firepower (harpoon and thundersticks) and can repair your car right on the spot! You can of course ride every other car you find in the wasteland and later even the pre-made Archangels, but in case of war party attacking, it's just Max and his shotgun. Simply, road-wars are much more fun with Chumbucket behind you! Also when you get tired by just random driving, you can take part in Death races all around to find who is the best driver! I have quite enjoyed them, it's a great opportunity to try the other cars. Some of the races are pretty challenging and hard to come victorious in them. Racing in the Magnum Opus is rather unfair to your fellow rivals as we are dominating on the field. ;)
Except for the road-wars you get to talk with your fists a lot and it's fun. Combat isn't hard, just don't let yourself be surrounded and build up your combo to deliver devastating finishing moves. You can also use different melee weapons to smash some heads more quickly.
So apart from the main missions that push you in the story, there isn't much to do. You can do a few side quests which will give you some upgrades for your car and that's all. Everything else is the same old story repeating in every territory - destroying sniper nests, war totems and convoys, liberating enemy camps and scavenging around for scrap and other useful items. Although all of it is great fun, one can become pretty tired by it in the long run. If you put aside the achievements you can gain for it, it doesn't offer anything much to the story… yeah, in some locations you can find the project parts used in upgrading the strongholds or historic relics (collectables), but otherwise it's just tedious work for some small amount of scrap. Storming down the camps is basically the same routine, although they tried hard to make them different. Sometimes you can even learn its weaknesses beforehand, but it doesn't change the outcome much - you still invade the camp, fight a horde of enemies and destroy the tank fuels. Some kind of a challenge offers the Top Dog camps, where you have to fight a boss at the end, but even those can’t surprise you much in the end.
If you follow the main story line the game has a great pace, missions are varied and pretty intense. It's really fun and quite enjoyable. Sadly all that freedom and open world is a little bit tedious and can become boring. Characters are mostly forgettable without any impact on the story (other than helping Max). The ending is brutal, but in canon with the Mad Max franchise, I suppose.
If we overlook all those (not really serious) problems, it's a great game. The post-apocalyptic atmosphere, graphics, music and voice-acting, it's all well done. Driving the Magnum Opus around the wasteland and piercing my enemies with a harpoon was a simple joy. Maybe it doesn't look like it from my review, but I have enjoyed my almost 80 hours with Max, totally worth the money. Can only recommend.
Congratulations on your assassinations!!! Also for putting a thousand hours into Onmyoji; woah. Also, this is the first time I realized Mad Max was a game as well as a movie..
Super casually adds The Symbiant to my WL…
Not sure that’s something to celebrate. ^^ Onmyoji is a terrible time sinkhole. On the other hand a lot of hour was spent on idling (when cooking and eating) or on automated events, when we play or watch something else. ;)
Sure, sure, go for it. :3
I thought overall Mad Max was a fantastic game. Luckily I didn’t get bored in a major way and enjoyed it right to the end. Don’t let the one missing achievement (well maybe with a saved game?) put you off. You’ll have a great time in the wasteland.
Yep, I agree, it was a wild experience! I enjoyed all the car wars and fistfights! I really hope that they would make the sequel. :3
Would be shame on missing such great experience just because of not working achievements. ;)
I thought I read that some of the achievements were no longer obtainable, or something like that, but you got 49/49. Congrats!
[Edit: Hmm, it looks like your friend Sam helped you get several of the long-term achievements before you even started the game. *wink* ]
Yep, you have read right. ;)
I don’t have Sam among my friends. ;) I am not using and will never use it. It was thanks to a save from a fellow gamer. ^^ It was also obtained a day before they have closed the servers. I was starting the game around that time and when I learned it I was quite sad, because those are achievements I would obtain myself without any problem, so I have decided for this solution and got my hands a little dirty. ;)
I think it can be nicely seen that I am not using SAM or anything else to obtain achievements, because I have many many games where I miss them - be it hard ones as in Hollow Knight, or broken ones as in See no evil or multiplayer ones as in Ryse: Son of Rome, just here I helped myself to 100% and only because I would be able to do it the legit way. Edit2: I have actually done it, I have collected everything in the game. Only thing that I miss are the scrap collectors that bring you scrap when you are offline. And because of that two achievements are not working, really stupid.
Edit: In Shadow of Mordor they also closed the servers and they still managed for few of the achievements to remain obtainable. Shame that here they weren’t so able.
There was no judgment, SAM or save game or whatever. I was just surprised to see 49/49 and it gave me hope. Sadly I can’t get myself to play the game because I hate playing games where I know I can’t get all the achievements. Not to mention I don’t really have gaming time for a long game like that. And it was an SG win no less (which I won a couple of weeks before it came out on Humble Monthly, grr).
Unrelated– what do you think of Spellcaster University? Or I’m happy to wait for your review. Some of the reviews turned me off from it at least in the sense that it doesn’t appear quite to be the game I want it to be (for me or my daughter, almost like a Howarts Simulator, hehe).
Yeah, sorry, I sounded probably harsher than I wanted. ;)
Well, I am not sure how it works now, but it still should be doable with the saves. Also, you would get the achievements after you have collected everything so you can open them in the right moment - it would feel real. ;) I am rather a slower player and I enjoy fooling around, so my play time could be little higher, but I would count with at least 50 hours for the completion. Long games are terrible. XD But I have really enjoyed it and I was so captivated by it that I didn’t noticed the time flying so quickly.
Maybe one day you will feel like playing it. ;)
I love it. :3 I need to say that I have backed it on the Kickstarter, so I can be somehow biased, and I am quite satisfied with the results. Also, it’s a small indie studio and you can clearly see it, but they care for their game very much and put a lot of work into it. Have to say that this is one of the best Kickstarter campaigns I have backed. I have others where huge amount of money were collected and they lack both in communication and overall product quality, it’s sad.
It is a little bit like Hogwarts simulator. ;) Just, you are being the headmaster and have influence only over what rooms you are gonna build, what magic classrooms are gonna be in your school and who is gonna study in them. And of course we can’t forget about decisions in the events. Everything else is out of your hands, but it’s so much fun and rather addicting!
Your goal is to create an effective Academy, for that you have to properly lay out whole building. Students should have their classes near the bedrooms and dining rooms otherwise they take too long going between them, also you have to mind the numbers of students and their respective rooms, otherwise they would leave to town to satisfy their needs and so they would spent less time on their studies which would generate you less mana which would hinder your building progress. Also don’t forget about the teachers and their needs, as they will leave for the city too without a proper place to rest and eat. ;)
Once the students end their studies you will see what their futures are - if they will be archmages or just simple peasants or even dead!
With students come money and mana (in selected magic classes), which you use for building. You have classrooms and support rooms, which can be leveled up to rise the eficience of the room or gain neat bonuses, also they change they appearance little. :3 You can further decorate the rooms with different items to again gain some bonuses, be it for learning or mana gain or students behavior etc. You can put animals in some rooms and they would then run around the Academy! There is really a lot of to play with, now you can even visit dungeons!
You have a limited time to build your Academy in campaign as the Evil Lord seeks the world destruction, but you can play in free mode or something like that I believe. It can be tricky at first, but with a practice comes the
experienceskills. ;)Tell me, if some aspects of the game would interest you more described and I will try my best. I am not sure if it’s comprehensible like this. ^^
I finally found the review that clinched a “no-buy” from me. This was the operative line:
Also lots of the reviews mention stability and performance issues, but maybe a lot of those have been addressed since release. All that said, I traded for it once it was bundled, and stuck it on my daughter’s account. Maybe I’ll take it for a spin at some point.
Thanks for the reply!
Well yeah, some of the rooms have special requirements for building, so it’s not easy to place them somewhere when your school is already quite developed. In one of my early runs I spent half of my game with a room card on my hand until I had a spot to place it. But well, I wasn’t blaming the game for it, it’s only logical that there are some predispositions that you have to learn during your playing. You can’t change rooms location or demolish them, that’s also right, but it’s not bothering me much and I really didn’t have any need for this feature and I am slowly nearing the end of the campaign (also I find the 8 hours for beating it rather quick! O_O).
As for this, that’s not true and you don’t want it to become mess of rooms (if it ends like that, you have then made some mistakes along the way). You don’t have to place every card that you pick, you can sell it back for a little amount of mana or money or you just wait for a better opportunity. Building the school is about smart planning and seeing a little bit forward. I suppose it’s not for a younger audience then, if I would be younger I would be probably rather frustrated by it, but now I am enjoying myself. :)
As for the magic classes selection, there are moments that you need to improvise a little if the game offers you something else at the beginning. But there is no problem to develop it later in the game, as I said, you can build your school even with all five classes. It’s gonna be a challenge, but no one is stopping you.
When it was in early access it had stability issues, but as I have played it now I have not encountered anything that would be a problem. Oh, yes, one bug, where students and teachers got clustered in one room because they wanted to enter room in another section separated by an empty space (Mountain map).
Again, thank you for the reply…it’s nice to talk to a passionate fan who knows the game and didn’t just play for 4h and write a negative review. :D
I guess I should have clarified– or shortened the quote– that the issue for me is really the first part: “So not only can I go 90% of the game without getting a SINGLE greenhouse building, even if my selected specialty at the start of the level involves Herbalism […]”. This means that if I want to be Mrs. Sprout’s apprentice (greenhouses, herbology, etc.), I may very well not be able to do so because of RNG and never getting a greenhouse building. I’d like a conscious action (like selecting a specialty of Herbalism) to increase your chances (or even guarantee) a greenhouse or two. I can live with not being able to demolish buildings or re-arrange things…and I believe in laying out your building in a thoughtful manner, but I don’t want RNG to determine that I can’t follow a particular build or specialty.
The real solution is for me or my daughter to try it and report back to you! :D
You are more than welcome! :) I hope I am not too much overwhelming. ^^
I don’t remember waiting that long for a card to be honest. Yeah, once I got my last class card pretty far in game, but there are other means for you to raise certain class skills - slowly but steadily. But yeah, I can certainly understand that frustration. ;) The game is more about “how you go with the flow” than “it will be exactly how I want it”. But it’s what I find likeable on the game, how it “forces” me to adapt.
Oh, and I should mention that you can’t pretty much force your students into learning only Herbalism, well maybe you can, but it would hinder you in the long run as you would generate less mana. In each magic house you have three special classes and one class that teach all of the specializations. You could maybe build only the Herbalism class, but you would be quite limited in terms of events and futures of your students. So it’s not advisable.
There are no special achievements for the futures you open, but they give you permanent or immediate benefits. Each one of them requires different magic combinations with other predispositions and it’s also a fun to search for them. :3
Sure thing, please do so whenever you will get to it! :D Also, a little teaser for you, class in developed greenhouse and not so leveled up nature classroom. ;)
That’s cute that you linked me screenshots for the scenario I mentioned in my last post. :3
If my daughter or I play the game, I’ll be sure to let you know how it went. Thank you again! And you’re not overwhelming– I love it! <3