Kyrrelin

July 2024 report


At the end of June, we upgraded our gaming arsenal… and received a free Game Pass subscription. I have searched for someone to activate it as I am not interested in it but without any luck. So my partner said to take it as an opportunity to try out games on my wishlist or games that we are uncertain about getting. And that was what I had done.

Enough of small talks and now to the actual assassinations! Good luck in the new month and enjoy your games!

13.3 hours
11/11
2/5
GAME
PASS
Played on XGP

Senua is back… and nothing much changed (my thoughts on the first game).

After making peace both with the death of her beloved Dillion and the voices inside her head (the Furies), Senua finds a new meaning in her life in the promise she made. She won't allow anyone else to suffer like Dillion. She will stop the Northmen from enslaving and killing her people.

The game starts as a ravaging storm hits the slaver's ships, ultimately destroying them, and the roaring sea claims many lives. The dead and living end up washed away on the barren shores of Iceland. The unlucky ones who survived the shipwreck are far from safe as they are being hunted down by the remaining slavers. One of them is Senua, drenched by cold water and her blood, stumbling around in search for someone to save… or someone to kill which won't take long. The Furies provide the necessary support in the form of blaming Senua for the death of all the slaves and every disaster that falls upon mankind… but they can also utter something nice and supportive. With a sword in her hand, Senua finally finds the slavemaster - Thórgestr, son of the Goði, son of the leader. She keeps him alive for a single purpose - to bring her to their home, Borgarvirki, so she can root out the darkness once and for all.

Their journey won't be easy as the country and its people are tormented by far more than the slavers. The first settlement they come upon is mostly destroyed and full of corpses… or what remains of them. Thórgestr blames the Draugar, monstrous creatures feasting on human flesh, and refuses to go inside. Senua isn't so timid and navigates through the bloody village up to the Draugar camp where she becomes a witness to a horrifying ritual. After defeating a lot of the savages she manages to save one of the captives, Fargrímr, and gets with him to safety. The ritual was completed though and the giant, Illtauga, thus awakened. Senua doesn't have another choice but to find its weakness and defeat it… after all, she already killed a god, didn't she?

Lake

If you have played the first game you know what you are getting into. The main aspects remained the same. We have a woman who hears voices and sees things that are not real. We have to fight against real and unreal enemies. And we have to solve environmental puzzles to move forward.

Fighting

Although the fighting system was very much criticized in the first game I have found it rather enjoyable thanks to the great motion capture realistically portraying every hit you deliver to the enemies. We have only lost kick from the possible controls (light attack, heavy attack, evade, block/counter), yet the fights feel somewhat even simpler than before. You will block, evade, get hit and then hack your enemy to pieces. Rise and repeat. In the first game, you had to stay vigilant and keep your back safe. You could have faced two, three, four enemies at once and like that adapt accordingly to the fight. Now you fight one on one, even if there are ten enemies… the others will wait until you finish. It's all now more cinematic - there are people running, Senua will collide with enemies or allies, during a struggle someone else will kill the opponent for other to show up, and so on. The fights are thanks to it very lively, unpredictable and fun to watch, but playing them soon becomes dull and repetitive. The Draugar are apparently killing machines that won't stop until they drop dead, no more slower motion when heavily injured (the only moment I noticed it was during the final boss fight)…
The fights were also rather frustrating because if you don't block perfectly to land a devastating hit you get locked in a sequence of blocking & evading without the ability to attack back as they simply perform one attack after another, even the heavy ones that can't be countered. Senua's mirror provides an escape route from this hell as when you charge it and focus the time will slow down and you can beat the enemy down. In the first game, it was time-limited and you could hack through more enemies, now it works only for one (but it's still time-limited so when you miss your chance and don't kill him during it, the fight continues). If you want to slow down the next one you need to charge the mirror again.
As for the boss fights, the first game offered three bosses + the final one against Hela. I think they were overall nice, with a good atmosphere. Now, we have two. First right at the beginning against Thórgestr (I enjoyed it) and second at the end (it wasn't anything extra). Instead, we need to defeat giants in their domains. But it's not a fight in the true sense of the word, it's more about survival. They are nicely done, but it isn't as impactful as when surpassing a huge monstrous being in a direct fight.

You can directly select a difficulty or let it be autoselected for you according to your performance. The only difference I have noticed is that the mirror is charging much quicker on the easier level. In the deeper settings, you can also select an auto-fight option and turn the whole game into a blockbuster walking simulator.

Puzzles

Sometimes Senua's path gets blocked by runes which you then need to find in your surroundings - in the shape of branches, moss on the rocks, or formed by parts of bodies on stakes, it can be anything. The focus ability helps with assembling these images. The Furies also provide a hint when getting closer to the right spot to see what Senua wants to see. There are mostly one/two runes in each chapter.
A new kind of puzzle was added through Hidden Folks and their tests. They take the form of shifted reality where you need to build a path to get towards your goal. They are fine, mostly fun, but also quite time-consuming as you need to run around for some time and Senua isn't exactly a swift runner… the pain shows fully during repeated playthroughs. Also, there is a large concentration of them in the fourth chapter - you just keep solving one puzzle after another and it becomes a little bit tiresome.

There are two kinds of collectibles to be found around the world. The Lorestangir offers a Nordic tale from Druth, Senua's dead mentor and friend. They are usually hidden off-road but still easy to spot. Finding all of them opens Druth as the possible main narrator in the new game. Finding trees containing lore of the North is a little bit harder as they are hidden behind stone faces - Pareidolia in its best form.
You can also select chapters where you missed one of the collectibles, even subchapters, from the main menu.

Characters

The biggest change - Senua is no longer alone with just her voices and shadows of the past. She has a new goal which she follows with her whole body and soul. Three characters will accompany her on the hard journey - Thórgestr, the slavemaster; Fargrímr, the pilgrim; Ástríðr, the warrior. Although they are certainly a most welcomed addition as Senua's story can gain a new layer through them their whole potential remains unfulfilled. With their appearance on the scene, the Furies begin questioning Senua's decisions and opinions. They challenge her to make a choice! There is even a moment when you need to choose who Senua will save! As a player, I felt anxious about what would come… well, fear not, same as in the first game you only remain a passive spectator, there are no choices, nothing you could possibly influence. I can't even describe how disappointed I felt.

Another problem is that we don't know what to make from it. The people around her feel that something about Senua is different, that she holds some kind of mystery. She helps them see beyond the veil and to fight against their fears. But is any of it real? How can we know for certain? The game only offers metaphorical answers which make the story hard to process - and I am not satisfied with the statement that it's only a fictional story.
The first game worked with the concept of Senua's struggle with her difficult past, the loss of her beloved and her curse/disease. Theoretically, all of it could have been an inner fight… pretty vivid if you ask me, the scars on her face from the fight with Hela are still there - are they only a manifestation of her scarred soul? But okay, with slightly closed eyes it can work out.
Not with the second game though. It's not only her. She decided to come to a different land and save everyone there. I'd say that even Jesus Christ would need more time to change the tides there… you know what? Looking at it like this I think it's all happening inside her mind.

Visually Senua’s Saga: Hellblade II is even more detailed than the first game. The sightseeing is beautiful but the environment feels the same for the most part. There are some nice locations but nothing that would stick in your mind. I also have a feeling that Senua's face was showing a lesser scale of emotions and, to be honest, I am not exactly a fan of close-ups on someone's face all the time. The voice acting remains of good quality with the Furies talking all around you, slowly eating on your mind… although their presence seems unimportant now. Senua isn't particularly giving them any significance and if they weren't there nothing much would have changed in the story. They even lost their guarding function when they warned you before an attack from behind, so they now only advise you to focus or that you need to move etc. Honestly, as the game is pretty linear you don't have much other choice anyway. The soundtrack can be calm and eerie but also as harsh as the north itself… and yet it feels so unimaginative and forgettable. Only a few moments are having a good atmosphere thanks to the music (like the first fight against the Draugar).

My relationship with Senua remains passive and quite detached. The developers do their best to prevent connecting with her and Senua's struggle doesn't mean much to me. Why should it? Because she is suffering from psychosis? Oh, come on. Also, there isn't enough time to build a connection even if you want to. You can be done with the game in around five to seven hours, depending on how much you are sightseeing and searching for the collectibles. It would be even quicker if Senua wouldn't go so slowly all the time. (I enjoy taking my sweet time in games, so it took me longer.)
After you complete the game you open the option to select the main characters as the narrators which should shed more light on the whole story… it's not exactly a bad move. Tempted to see the difference, I have played it once more… well, I am not sure that it justifies another complete playthrough. The narrator's time is, by estimation, like 20% of the total game time… the story, the Furies and their talks, everything remains the same… some parts, like the fourth chapter full of puzzles, feel very long and boring. Long story short, you’d need to play the game three times to see all of the narrators speeches.

The amount of work they put into making this game is truly impressive and one has to appreciate it, but I don't think it's worth 50€. Watching it on YouTube would be maybe more enjoyable than playing it on your own as there is no added value in it. The developers really should think about making a movie or some series instead of a game.

P.S.: I just simply love games that kill the characters who are actually undergoing some kind of development… reminded me a lot of Indivisible. Also, I have to wonder, a strong lead female character can't have a man surviving the game or what? She would lose the status of "strong female character"?! What a bullshit.


Half-Life 2

9 Clues 2: The Ward

4/5
6.6 hours
39 of 39 achievements

Pretty good hidden object game with a rather serious and dark theme. We assume the role of private investigators trying to solve a series of mysterious and bloody murders in a secluded psychiatric asylum. As the bodies start to pile up even our own life will be put on the line!

It seemed to me like they took the setting from Shutter Island movie and added into it Scarecrow from Batman. xD It's a little bit far-stretched but surprisingly enjoyable.

The game is short with a good pace. You are moving constantly forward and there is not much backtracking, although you will revisit a few locations. Hidden object scenes are of good quality, each repeating for mostly two times. Puzzles are various, and their difficulty scales from easy to moderate. But that would be too easy so there are one or two rage-quitting puzzles…
Being a detective means that you have to examine crime scenes, collect the evidence and then piece together what happened to the victims. It works like a reverse hidden object scenes and it's actually nicely refreshing.
The visuals are nice, colorful and yet grim. The voice acting is nothing extra, mediocre but overall fine. There are three collectibles to be found and as you have to play the game two times anyway you don't have to worry about missing them on a first run.

My only complaint goes to the forced second playthrough but all in all, we had a good time so I can only recommend it.

Half-Life 2

Finding Paradise

5/5
7.2 hours
1 of 1 achievements

In this To the Moon sequel we will yet again follow our duo of doctors on a quest/mission/journey through the memories of a dying man to fulfill his most desired wish which is… well, who knows? Even he doesn't know that. Dr. Rosalene and Dr. Watts are in for some surprises for sure. And we together with them.

RPGmaker game about life and loss. About one's dreams, hopes, regrets, desires. Through Colin's story, the game induces thoughts about our own life and values in it. Many carefree things may hold a deeper message so keep your mind open.
The storytelling is yet again rather strange as we tend to "jump" through different time sequences, but it will all be connected in the end. The story is of course quite emotional but it's not in a pandering way instead the emotions are slowly built up. The characters are nicely written, especially our main heroes. I simply love their bickering! The gameplay is straightforward, there isn't much to do other than follow the red thread of love/life/destiny. As in the previous game you need to solve a small puzzle from time to time. They are now different, but clever and nothing too hard that would keep you up from a smooth progression.

The pixel visuals are nice, you can see that they aren't only made from the default sets. We also get to examine a lot of different environments. The soundtrack is amazing, beautiful, phenomenal!

Finding Paradise is even better than To the Moon. We laughed a lot and cried even more. I can wholeheartedly recommend it.

Half-Life 2

A Bird Story

4/5
1.4 hours
1 of 1 achievements

The store page pretty much sums it up. A one-hour-long story about a boy and an injured bird. The story is told without any words, just a few emoticons show up. All you can do is move around on a linear path towards the end.

We played it after the Finding Paradise and, as it is closely tied together, it was both quite heartwarming and bittersweet. The emotional impact when playing it on its own would heavily depend on your own childhood experience.

There are worse games on Steam to play and if you like the work by Freebird Games it will be a nicely spent hour for you.

Half-Life 2

Unpacking GAME
PASS

3/5
6.1 hours
19 of 25 achievements

In Unpacking you unpack boxes of items in your various new/old homes. As a game, it is definitely more relaxing than in real life although I have experienced it only twice - when I went to live with my partner and when my parents went to a different apartment. Can't really imagine going through it so many times… we have a saying that "it's better to burn down than to move house" after all.

Back to the game. So through unpacking the boxes, you uncover your life and how it changes with the years. Some things will get lost in the past, others will stay with you forever. I have enjoyed these kinds of small details.
The pixel graphic is cute and suits the relaxing atmosphere of the game. The music as well. It is a good game to turn off your brain and just go with the flow.

What I didn't like was that some items are hard to recognize and you can spend a lot of time searching for the place to put them - a lot of them can be hidden under the bed. In the "campaign," you are also required to put all of the items in the right places as deemed by the game - for example, I had to put a poster on the wall in the living room even though I found it unappealing for the current house setting; or I don't like putting the toothbrush next to a sink etc. But after successfully completing the home once you can apparently move the items the way you'd prefer.

Overall it's a nice and cozy game but I'd say go for it during a high sale or grab it in some bundle.

Thank you for the gift! <3

  • Cat Quest II

    0 hours playtime

    0 of 9 achievements

Steam Summer Sale

Fanatical

Amitte

received a free Game Pass subscription

That’s what I like to see, free Game Pass! I’m no longer eligible since I think (?) I accidentally paid for a month when I was planning to stop at some point. There’s been an awesome selection of games that are right up my alley ever since I first learned about it (not even that long ago) and my “play later” list just keeps hovering around 70 titles all the time (even if I’m not realistically planning to start, much less 100% all those Yakuza games). Yes, I’m a shill. No, I didn’t get paid for this. Whew.

Kyrrelin

Good for you that you are enjoying it.

Amitte

All that to say, I hope you are too!

HurrJackal1

Congratulations. For me, Game Pass has been really good for sampling games, and not only for games I’ve enjoyed. There are quite a lot of games that I’ve expected to enjoy, and haven’t. If I’d paid directly for them, I’d be regretting the purchase. Redfall and Starfield alone have basically paid for the subscription.

Kyrrelin

Thanks. My biggest problem with the games from Game Pass is that I don’t know what to do with the ones I am enjoying but are too long for me to complete during the free trial… play them until I can or stop right at the beginning because I will be starting them anyway once I buy them? Decisions, decisions. @_@