Mskotor
July 2024 Update
Next update (works only on profile page)
Overall
backlog
progress
:
The good 👍
- Nice visuals and music
The bad 👎
- Flying and combat are cumbersome
- Quests are really generic
Conclusion:
I know I did not play a lot, but it looks like a generic game with bare-bone flying, combat, and grind. Flying controls are not enjoyable, combat is generic "aim for circle to offset for enemy movement". It looks nice on trailers and it's impressive it was developed by only 1 person. Still, it doesn't mean people should play it or give it leeway when it comes to gameplay or quality. Fly for a long time to reach the spot, have 1-2 min fight, and go back to base is not a fun game loop.
- Nice visuals and music
The bad 👎
- Flying and combat are cumbersome
- Quests are really generic
Conclusion:
I know I did not play a lot, but it looks like a generic game with bare-bone flying, combat, and grind. Flying controls are not enjoyable, combat is generic "aim for circle to offset for enemy movement". It looks nice on trailers and it's impressive it was developed by only 1 person. Still, it doesn't mean people should play it or give it leeway when it comes to gameplay or quality. Fly for a long time to reach the spot, have 1-2 min fight, and go back to base is not a fun game loop.
The good 👍
- Music flows very well with parkour and combat
- Combat is smooth and enjoyable
- Upgrade mechanic where we need to "fit" abilities like Tetris blocks means we can't be OP, there is always a tradeoff as better abilities always take up more space
The bad 👎
- Checkpoints are too sparse, resuming the game can send us quite far back and force us to replay the same sequences
Conclusion:
I can see how it is a good game, and I could enjoy it a lot. But not with this checkpoint system. Beat a longer sequence and think it's a good time to end - nope, there is a need to replay the same sequence again 😐 Ugh. I don't have time for long sessions now and don't want to constantly repeat the same sequences because of devs' checkpoint placement.
- Music flows very well with parkour and combat
- Combat is smooth and enjoyable
- Upgrade mechanic where we need to "fit" abilities like Tetris blocks means we can't be OP, there is always a tradeoff as better abilities always take up more space
The bad 👎
- Checkpoints are too sparse, resuming the game can send us quite far back and force us to replay the same sequences
Conclusion:
I can see how it is a good game, and I could enjoy it a lot. But not with this checkpoint system. Beat a longer sequence and think it's a good time to end - nope, there is a need to replay the same sequence again 😐 Ugh. I don't have time for long sessions now and don't want to constantly repeat the same sequences because of devs' checkpoint placement.
Side note
Not much playing this month was away on holiday at home. Get my last wisdom tooth finally removed 1st week, and used 2nd week of annual leave to recover. Took 1.5h on the dentist’s chair, roots were underneath the 7th teeth and next to the nerve 😅 Still, nothing hurt me, even when local anesthesia wore off.
What are your experiences with dentists? Are you pain-sensitive, or are not bothered with drills and holes in your gums like I am?
I may have to have my wisdom teeth removed in the near future, but I haven’t given it much thought so far.
I’ve been going to the same dentist for years now, and if not for how consistently professional her approach feels, I would almost feel as if I’m hanging out with one of my mom’s friends… which is to say, I like her a lot and I’ve always liked going to the dentist, but I’m also aware that’s not a popular opinion!
What the dentist told me is it may be better to remove it sooner than later. With age, the tooth binds more to the bone and the bone gets more dense. If I had known about it, I would get rid of it 5 years ago. But my dentist was always like “ye, in theory you can remove it, but it’s not spoiled or anything, so also no need for it” 😅