September 2021 Update
Next update (works only on profile page)
- nice story
- good pacing, nothing feels rushed out of the door
- no "in the previous episode" time wasters
The bad
- not possible to run and characters walk too slowly
- aiming at objects to interact with them is wonky
- not possible to skip dialogues or cut scenes
- love story that is thrown at us in really awkward way
Conclusion:
I had problem to rate this game. It has technical issues or just bad gameplay design that make you roll your eyes when you play. But story is nice and engaging. So I would say it's worth play even when gameplay layer is bit stiff.
Story:
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | Easy to unlock, it's possible to replay chapters to grab collectibles |
📊 Performance | No issues | 💾 Save system | One automatic checkpoint but it's possible to re-visit chapters via chapter selection |
🎮 Controls | Game switches between controlling Tyler and Alyson. Characters can walk only, there is no running, jumping, climbing etc. While walking controls are fine - aiming on object is not. Something may be right in front of us but we need to walk back and fort for game to target object we want to interact with. It is really frustrating. |
🕵️♀️ Abilities | Tyler and Alyson share bond that allows them to communicate telepathically, and to see memories of the past. Telepathy is used only in few dialogues. But sensing memories is used way more often. Just like in real life there are things that can trigger memories - song, view, smell etc. When memory is nearby image will start to distort a bit. Pressing space allows to look for source of the distortion, and then focusing on memory allows to see ghostly images of people from the past. Which is used to tell story of twins and their mum. There are moments when twins remember slightly different versions of the past and it's up to us to decide which one is correct. |
🤖 Companion and enemy AI | It's walking sim so there are no enemies. But we are pretty much always accompanied by our twin. And their AI is not best. They will just walk on pre-defined paths and then, sometimes awkwardly, take some spot by the wall to stay there. Animations in those moments can be awkward and it looks like a robot taking a position to lean on the wall. It's not possible to interact with twin unless it's in some scripted spots to talk. |
Technicalities:
Music - ⭐️⭐☆ - Voice acting is good. But music is forgettable
Bugs - ⭐️⭐☆ - I don't know if problem with aiming at objects is a bug or just bad design. But I did not see any other bugs
Rocketbirds: Hardboiled Chicken [Co-op] (Q4 2012) ⭐️⭐☆☆☆
Action3h hours | 23 of 29 (79.0%)
- short
The bad
- laggy due to some server / net issues
- no story
- really repetitive
Conclusion:
This time I played game in co-op. And it was not good experience. SP is way better. Game was laggy, repetitive and extremely average. Not worth getting just for co-op.
Story:
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | Easy to get |
📊 Performance | Game was lagging badly for me | 💾 Save system | One automatic save at the map transition |
🌍 Map | No map. |
🎮 Controls | They felt hardly responsive due to the lag. We can walk and jump. |
🏹 Weapons | Each character have one weapon. Assault rifle, minigun, shotgun etc. For some reason shotgun was more accurate than assault rifle on long distance which is ridiculous. So game is not balanced at all. |
🕵️♀️ Abilities | There are no abilities. |
🤖 Companion and enemy AI | Enemies are average. They don't do anything well or bad. Just appear on the map and try to shot us. |
🥊 Combat | Repetitive and unteresting. Literally just "shot this bullet sponge enemy till they poof and die". |
Technicalities:
Music - ⭐️⭐☆ - Mostly just shooting sounds and puffing when enemy dies. Characters speak in sims-like language
Bugs - ⭐️☆☆ - It was laggy and hard to control at times because of it
- interesting art style
- quite a lot to discover
- good variety in enemies
The bad
- ammunition is scarce and doesn't regenerate between missions which made me drop this game
- enemies hit hard and there is no valid approach with melee
Conclusion:
It looked like nice game but it's not for me. I was never fan of short runs where you try to unlock 1 or 2 upgrades before something kills you. I know it's possible to unlock upgrades that allow to find more ammo but I could not be bothered to play that long. Ship and gear upgrades carry over to the next run but all inventory is lost. There are quite OP enemies early on that can't be killed with current gear so game focus on flying around when avoiding them. Each jump consumes fuel and character needs to eat to stay alive, so game is about planning a route between easier ships to assault them and scavenge for fuel, food and materials. At least at the beginning.
Technicalities:
Music - ⭐️⭐☆ - There are not many sounds in game. Even "sound" of walking enemies is shown as comic text on the screen
Bugs - ⭐️⭐☆ - Didn't encourage any but also didn't play game for long
Side note
I started to play Jurassic World Evolution but lost interest after 1h. It does feel like Jurassic World game I played 20 years ago. I think it was Operation Genesis. I remember the bit I liked most was to go on the chopper and shot dinosaurs with tranquilizer darts from the distance. I was not huge fan of actually building the park. Just using chopper and extracting DNA.
I played TES:Online long time ago when it was available as free weekend and liked it. But never really went back to it. I get key now and it feels like single player game in MMO world. Players don’t interact much. Like say in SW:TOR. There is no voting or making decisions. Even when in group each player see their individual story. I thought it’s more co-operative. Which is both good and bad. I disliked it when I was outvoted in TOR but it can lead to situations where each person in group is on different part of the same quest.
I used icons from this page, to show gaming platform in my post:
https://icons8.com/icons
Void Bastards looked really interesting on release but after watching some streamers I got to similar conclusions and decided not to get the game…seems like I wasn’t too far off, unfortunately. At least you decided to let it go pretty quickly and did not waste a lot of time into the game :)
You can skip cutscenes in Tell Me Why, though… was helpful for going back to get some achievements.
You can skip them in chapter selection and some cutscenes. But not everything. I would also want to be able to skip more boring dialogues in main part of the game. Or skip cutscenes as you always start from the start of the check point.