October update
Click here to jump to the next update
Godus (2015) ⭐️⭐☆☆☆
Platformer Gamepad3 hours playtime, No achievements
- simple but pleasant to the eye visuals
Cons:
- forever in-early-access
- quite straight conversion from the mobile
- followers AI
Conclusion:
Story: No story. It is God game where we simply need to expand our territory further. To give our followers more space to live and conquer hostile tribes.
Gameplay:
We can shape sand and grass to make it flat for building spots. It is not possible to show where buildings should be localized, so space is often wasted on few small buildings instead of less big ones. Also if we want to destroy part of the village to change layout, our followers will immediately start to build tiny huts everywhere. Which makes any kind of planning a futile effort.
We gather faith with time (need to be collected manually from the houses) to shape higher localized places, create special buildings (such as villages or trees), use abilities (like telling follower to go somewhere or destroy buildings).
We progress in game by unlocking new buildings / abilities. They are locked behind reaching certain population. When we unlock card with building / ability, we need to put stickers on it to activate it. And we gain stickers by finding treasure chests on the map, playing in really repetitive minigame or buying sticker packs.
Game has in-game currency (gems) that allow us unlock abilities faster, or speed up building construction. But as developers removed ability to buy gems via money (like it was in mobile version) we need to find them in the chests as well... Good they removed daily log-in bonus for starting the game :hehe:
Graphic, music, bugs: Bugs are limited to dumb followers that can get stuck on flat area, without ability to move. Music is fine, not invasive. Graphic is simple, but fitting to overall game atmosphere.
Reprisal Universe (2014) ⭐️⭐⭐☆☆
Action2 hours playtime, No achievements
- campaign is divided into small maps, which makes it good for short playing sessions
- good learning curve
Cons:
- really simple and repetitive
- camera movement is not intuitive
Conclusion:
Story: We were banished and left forgotten by our evil twins. Now we awoken, need to restore our power and defeat other gods. So nothing extraordinary, but enough to justify learning something new on each map, as it stimulates our growth in power.
Gameplay:
I played for 2,5h which allowed me to beat 13 out of 30 maps in main campaign. Which gives ~13 min for beating one map.
Each scenario (so far) was the same: we land on a map with some nation(s) and need to defeat them + pick up one new power. We can shape the land; tell our followers to go to a way point, make new settlements or attack. Faith is auto-generated by followers, and we can use it immediately.
Settlements periodically spawn knights. Depending which order we have turned on they will either make more settlements or go to conquer enemy cities. When we have enough flat land (and settlement order on) knights will make new settlement. Settlement size increases linearly and immediately with available space, so if they build on spacious spot it will spawn biggest possible castle immediately.
Which boils down each map to the same scenario: flatten the land to make space for new settlements, get boost of fath income, switch to attack order and wait for other nations to be annihilated. With abundance of faith later on (no need to shape the ground anymore) we can throw thunderstorms and fires on enemies to destroy their castles and lower number of their knights.
Camera is isometric, but has not ability to move up / down / right / left. Only diagonally. Which is confusing.
Graphic, music, bugs: No noticeable bugs. Graphics and music is really barebone.
- N/A
Cons:
- it's sometimes easy to get stuck before entrance, as it's not possible to side step
Conclusion:
Story: No story.
Gameplay:
We need to escape the prison. We can craft items, trade with other prisoners and do quests for them, steal items from guards or prisoners. Each day has regime we need to follow - eat, work, shower, exercise etc.
We climb on tables etc by walking towards it. Which does not work good with too sensitive controls, and I was getting stuck on "walk towards x.. ugh don't climb on it, just walk to it..".
I think there may be few ways to escape the prison in each scenario. But game made me bored before I was able to finish first one. That's why I don't have much to write about it. Only that this game is not for me.
Graphic, music, bugs: Simple pixel graphic, barebone music. If we want to enter a room we may get stuck on the wall next to the door, as game does not draw us in door / corridor. We need to be positioned exactly in front of narrow space to walk past it. Which really surprised me, never before saw game with isometric view, where I could not keep pressing direction key and adjust position to walk through. So I consider this one to be a bug.
Side note:
Not really what did I beat this month update, as I didn’t beat any game. More of I tried those games and did not like them one.
Now I play NightSky and it’s fine puzzle/physic game. So will be part of November update.
My overall progress did not change, as I play games with Family Share. So they do not count towards my profile progress.
I can always make progress with removing games from account :blobevil:
I think a lot of people lost hope for Godus once they realized it was Peter Molyneux up to his usual tricks of overselling everything.
I really liked Black & White, so I was hyped the moment I heard about Godus… after years I did realize it will be bad game, but not that bad with so many broken promises :sob:
Wow all the games this month just sent into the reject pile
Well I played them through library share, so they are not even mine :thinking: