June 2022 Update
Next update (works only on profile page)
- Nice and interesting setting
- Story with plot that is not obvious from the beginning
- Varied and interesting companions
- Easy to read and detailed map
- Really nice voice acting
- Simple puzzle that are nicely combined with level exploration
- God bless fast mode where we run faster and combat is speed up. I may not complete this game otherwise
- There is no right or wrong way to play the game, we can obtain our goals both by being calm diplomat and asshole brute
The bad
- Combat is boring, our characters have problem with path finding
- Enemies are dumb
- Only one companion uses heavy armor and 80% gear drops are for heavy equipment
- Experience gain doesn't make sense. Game by default gives two weapon experience to a mage or illusion proficiency to tanks??
- Some basic things (like that you can stop companion from getting experience in the wrong category) aren't explained properly
- Dialogue options with unused choices are grayed out. I'm not going throught someone's dialogues again, as some minor reputation check option became active
- Travel animation is not used to load levels in the background
- Not possible to stop game after character creation, as game doesn't save when character is made. There is long prologue afterwards, and quitting would remove both choices made in the prologues and creator
- There is stupid mechanic where we need to rest before we can use some abilities. We can rest with camp kits and they are abundant - so it's possible to be always rested (and have abilities ready to use) but it's just waste of time. It feels like artificial blockade to add "more complexity to combat" where it's not needed
Conclusion:
I like the setting and plot but don't like game mechanics. At first combat was so boring I set it to easy to speed it up. Later on when we get more abilities (so it stopped to look like a cookie clicker) I bumped it to medium so enemies stopped to die immediately. There is no need for strategy during combat. Just click on an enemy to kill, and our characters will do the rest. I do in general dislike this combat type but at least in Dragon Age we could use detailed AI settings to program companions to fight in a specific way. Here everyone just go on auto pilot.
Story:
We do manage to fulfill the edict condition of capturing the citadel, which breaks the edict. Now our job is to understand why Hegemon armies are fighting and who's responsible for the troubles. We must gather evidence against the traitor and show them to Tunon - judge who makes sure that Hegemon law is followed on all the conquered land. Reason why armies fight is kind of predictable but nonetheless it's interesting to look for leads, learn some backstory of the land and decide with which fraction we should align - one of the two armies, or maybe the rebels.
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | Not tracked on Epic |
📊 Performance | No issues | 💾 Save system | I've been saving every couple minutes for 40h and did not run out of manual saves slots. So plentiful. There is also auto save on the level start, at objective completion etc. |
🦚 Game customization options | Basic sound options, average graphical options. Ability how active pause works and how fast text is displayed. In general quite basic. |
🌍 Map | Overworld map is nice and detailed. I don't understand why they have clock though as pretty much nothing (apart from short section in 1st chapter) is time sensitive. Levels are small but detailed. Not many things to do on them apart from killing few enemies and looting some boxes. There are random encounters while traveling on the overworld, which are sometimes more interesting than event on the destination point. Travel animations are too long on the overworld map, and I don't know why they did not use this time to load those small levels in the background. Instead there is lengthy animation of flag moving across overworld, and then loading screen to load the level. |
🎮 Controls | It's isometric cRPG, so mouse + numerical keys during combat. Not possible to control characters more directly. Only thing characters can do is run around and do contextual actions in scripted locations or fight. |
📇 Inventory | It's well organized into categories and we never have too many items to be overwhelmed. But also we pretty much always get duplicates of what we already have from drops, or items we don't need. Game also doesn't remember sorting option that we have chosen previously. There are many consumable items that would be only used on hard or really hard difficulty. Only item I used few times was small healing potion. And there are piles of buff / debuff / restore items. Quest objects are not sorted in any meaningful way, e.g. by type and then acquisition time which makes it hard to browse them. Gear comparison window between used / new items is easy to use. |
🏹 Weapons | Really basic. We basically change into higher quality of the same weapon when we find something better. Because game is isometric and camera is quite high-up there is no much difference between them. They all look like sticks that are swing around. It's possible to upgrade weapons but it uses a lot of resources. One character is tied to their armor, which is quite under leveled at the end of the game. Unless we spend piles of resources to upgrade it. There are legendary weapons but high level general gear is often better than them. |
🕵️♀️ Abilities | Each character has 2 - 3 class-specific ability trees, except for main hero that can pick from any tree. Like tanking vs dps or bows vs daggers. In 40h I received enough ability points to max out one tree per character. Which would be nice if offensive abilities would not feel so pointless. It doesn't feel like they do much more damage in comparison to the basic attack. It's mostly that game doesn't look so boring visually when companions can use few custom attacks. Only exception is leveling up the mage healing tree, so he restores more health. Being able to heal someone 20% and 50% of total HP makes the difference. |
🤖 Companion and enemy AI | Companions will cast / use whatever abilities are not on the cool down. There is no AI tuning to decide when to use which ability. They also have problem with path finding e.g. if healer is in front of a tank in narrow passage - it will not move to let tank to front, and instead keep getting hit. No. Stupid grandma will stand and attack enemies with the staff, while tank is running back and forth trying to find a way to reach enemies. It requires manual intervention each single time to move them. Enemies have it easier as they are pretty much always in the open space, so they don't get stuck. But only thing enemies can do is approach us and keep spamming their attacks. They literally feel like brain dead meal worms. They will not try to flank us, target someone else than tank or run for help. |
🥊 Combat | If I could I would auto-skip whole combat. It's unpolished and uninteresting. We don't even have visible action queue. By default characters will do one action and go back to auto attacking. It's not possible to make queue without holding SHIFT key (which is only explained during tips on the loading screen). They also don't indicate which attack is next in their queue. At least with fast mode enabled encounters take only short while. While in combat we obviously see this annoying window that lists how much damage each character done. But unless we'd slow down the game text runs there so fast there is no way to follow it. It would be easier to just have floating numbers above characters head as a damage indication. Because our characters are brain dead ranged characters will not try to move away from melee attackers, same goes for the enemies. |
Technicalities:
Music - ⭐️⭐⭐ - Voice acting is spot on. Music is also nice
Bugs - ⭐️⭐⭐ - I didn't really encounter any
Conclusion:
I grabbed this one on Epic to see gameplay of Total War games. And I see it's not for me. I like the overworld aspect of it but would prefer it to be more in HOMM V way, where there are short skirmishes per fraction. Instead of having huge map with 20 enemies that takes hours to complete. I also didn't really like the real life combat, and it is the main selling point of this series. I don't say it's a bad game, only that not for me.
Side note
Woooo. GPU prices are finally down. Thankfully my 2.5 year GPU is still strong but I will no longer sweat it may break and I’d need to pay horrendous money for replacement. Wonder if crypto will crash any more, miners are already selling their piles of “rarely used” cards on the market.
NFTs already crash. Developers threw themselves on this junk, smelling easy cash as lootboxes have more and more scrutiny. And it ended before it started. People invested millions in something that doesn’t have any value, and can be stolen with a phishing link. I like how Seth Green lost his NFTs and then threatened new owner with legal action. Like if idea of non-government asset or coin is good but the moment it’s “stolen” you run to police so they recover it. Problem is NFTs are shown as new IT miracle, and no one really explains what they are. Not many would invest in them if they would be explained they don’t own image or whatever is connected to token. That all they invest in is digital receipt that says they bought it.
I also hope all this metaverse junk will die as well, especially served by facebook & co. Can’t wait for new scandal where movement data from VR was used by meta to propose people new diets or exercise equipment via in-built ads. And idea of having metaverse as 2nd life is bizzare. Nothing like going home after 10h of work to go to another work to pretend on the internet you’re someone else.
I used icons from this page, to show gaming platform in my post:
https://icons8.com/icons
Nice reviews! I have Tyranny on my list of games to play so the review helps!
Ye, Tyranny has nice story but mechanics seem quite crude.
I play Planescape Torment now and I thought I will dislike it for how old it is. But it is actually all right. Only 4h into it for now.
I played so many games that disappointed me recently it’s nice change of pace :D