March 2020 update
- really nice atmosphere
- ability to play game in a few distinct ways (DOOM-like, stealth, "magic")
- easy to navigate, big and detailed maps
- survival mode where it's possible to turn on weapon degradation, oxygen limits and statuses like breaks - for masochists :P
- normal save mechanic, no checkpoint system
The bad
- double loading screens - loading game ends, and clicking continue leads to another loading screen
- enemies respawn, which is annoying at the beginning of the game
- suit is upgraded with modules that are found in-game, it's possible to find the same module two times, and it's entry will be doubled on the selection list
- flashlight can get bugged and will not work in current campaign save (happened to me, so I did not have it for half of the game)
- some achievements are bugged, and get unlocked early or not at all
- it's not possible to sort in-game notes (that contain needed information), they are listed in order in which they were found
- no indication which food or bodies you already "collected", or which books are "read"
- NG+ does not give free skill points to use; instead you start new campaign with character from previous one
- turrets are useless, as even weakest typhoon can kill them with ease. Only thing they can kill are mimics
- ending looks more like start of the next planned game, than moment which ties up current events
- buggy physic of objects we can carry
Conclusion:
Solid FPS / stealth game (depending on the playstyle). Plot was IMO lacking, and some gameplay mechanics could be done better.
Story: We need to fight with alien threat! That's... all. We learn about past and current events from books, e-mails, audiologs and from talking to the characters. But there is not much story apart from that. NPCs are generic and not really interesting. I found it more enjoyable to learn various facts about typhoon than NPCs. Ending wants to be a "big cliffhanger", but I only thought "Ugh I hope I did not see the ending scene, it was so boring".
Gameplay: First person game where we can focus on stealth play, DOOM-like gameplay or using powers to take out enemies. But even on easy some enemies require few shots from shotgun on point-blank range to be killed, and ammo is scarce. So I think only possible approach on hard or nightmare difficulty is stealth, which makes game turn into Alien: Isolation.
Apart from the generic weapons (pistol, shotgun, wrench, stun gun) we can use particle (laser?) gun, gloo gun (makes foam blobs that put out fire or allow to climb on walls), dart gun (hitting switches from the distance).
Collected junk can be changed in recycling stations into RAW materials - later used to create ammo, weapons, health packs etc. It is also possible to throw recycling grenade and convert items in blast radius into RAW materials. It is selective though, so you will transform old turret into metal, but bin that stands next to the turret will remain on place. Feels off. IMO would be better to have "safe areas" where you can use this grenade to not cause dangerous damage, than arbitrary dev rules what can and can't be transformed. Blueprints are needed to create items, but they are abundant. Some can be found 3 times.
Inventory and map are easy to navigate and use. But all notes found in game are stored under "notes" tab, without ability to sort them in any way. Which makes it hard to find info you need fast.
2 or 3 missions are timed but otherwise map is open and it's possible to free roam for hours. But none of the quests I had to do were particularly interesting. Majority of side quests are just fetch objectives. There are some choices to be made, but mostly as context actions. So it's not Mass Effect type, where actions are clearly marked and have predictable consequences. Still it leads to rather (IMO) uninteresting cliffhanger ending.
There are few enemy types but (at least on easy) there is not much difference in approach how to eliminate them.
Graphic, music, bugs: Textures are detailed and whole screen just overflows with small environmental details. Music is really atmospheric and was making me jump a bit in more tense moments at the beginning. Game is generally bugless, apart from physic. It is possible to pick objects and move them around, but not to rotate them. So if you pick up chair on wrong angle it will be never possible to put it back standing. Feels like downgrade, as there are games that allow players to pick up, rotate and put object in any way they want.
- interesting detective gameplay mechanic
- good voice acting
- choices do impact story more than in TWD
- nice graphic
The bad
- stiff animations, especially hands
- inability to skip dialogues (it unlock only after you beat the whole chapter)
- unskippable "previous in chapter" sequences just like in The Walking Dead
- annoying notification you can't pick more of an item as inventory is full
Conclusion:
Good detective game, but it shows it didn't have big budget like AAA games.
Story: Our character arrives on the island and needs to find their lost mother. Game heavily relies on occult and historical events of XVIII century (Bonaparte, Washington, Spanish aristocrat etc). So if someone is really bad in history and don't remember basics about French revolution or beginning of USA - they may find whole story to be rather bland.
Gameplay: TTP detective game. We can collect clues from the environment and books, talk with characters to get needed information, solve environmental / logical puzzles.
We are required to chose character class - diplomat, occultist, detective. Each specializes in different skills, and it cost less points to level up skills that are specific to the class. For example if we start with detective then all skills associated with this class have 1st level, while we need to unlock non-class-specific skills by investing points. Having specific skills is necessary to chose certain dialogue options. If we talk with scientist and have science skill unlocked, then we will be able to ask about science-related topics. That's why it's good to invest enough points into skills to at least unlock them. Leveling up skill further lowers endurance needed to use it. If topic requires 5 endurance points to use - we will need to spend 5 points on 1st level, 2 points on 2nd level, and it's free to use if we have skill on level 3.
Talking to characters is biggest part of the game. Dialogue options are divided between general topics (that does not give detailed information, or will lead to failure in confrontations) and specific topics (tied to unlocking character skills). On top of that each character has their weaknesses and immunities. If we chose specific topic that is an NPC weakness - we will not use endurance points. Choosing specific topic for which NPC is immune makes us exhausted - which means that skills cost more endurance points to use. Finding NPC immunities and weaknesses is a big part of the game, and we can do it via talking, or being noisy and read information left in their rooms (books, letters etc.).
We can carry up to 5 honey jars, golden elixir, thorns, carmelite water. Honey restores 2 endurance points, elixir removes negative effects (like being exhausted), thorns temporarily show character immunities and weaknesses, and water makes next use of any skill free. Amber is not consumable, but finding 4 permanently rise our endurance by 1. Those items are found by free roaming the map, but sadly picking up mechanic is annoying. If you already have 5 of certain item game should not allow to pick more and display "Inventory full" next to the item. Instead of allowing it to be "picked" and showing later huge message "max items number, item not picked".
It's obviously not possible to max out all skills, so we need to decide on which we want to focus. Skills are also used as a help in solving puzzles, but it's not necessary step. We can grab piece of paper and re-calculate dates by hand for example. Many puzzles rely on reading or finding connections in the bible, so you may avoid this game if you're allergic to catholic religion.
Choices look more impactful than those from TWD series. If we help character and prevent them from dying - they will not die anyway 5 min later, attacked by zombies. But instead try to confront us at the very end of the game. I didn't do 2nd gameplay yet to see how many choices like that are in the game, but this one makes it more than whole TED series anyway :eyes:
Graphic, music, bugs: Graphic is detailed, music fits to the game. I didn't approach any visible bugs, but overall animation quality is moderate. While whole body animation is ok - face and hand animations are lacking. Especially hands, as most of the time they act as stiff planks. Not hand that has fingers that can move.
Cat Quest (Q3 2017) ⭐️⭐⭐☆☆
Action8 hours | No achievements
- works well on mobile
- easy and full of cat jokes - so may be good for kids
- thankfully no paid loot boxes
The bad
- jokes about "oh no, another fetch quest" gets old fast
- shallow plot
- gear is unlocked via RNG chests, and all animations surrounding it are way too long
Conclusion:
It was nice distraction while going to work. I would not pay to get it though (it was free on Android).
Story: Our sister is kidnapped and we need to get stronger to rescue her. End.
Gameplay: I played on mobile, so it is surely different on PC. But in general map is open and we free roam it to go into dungeons, attack enemies (still happens on the map, no battle transition), pick up quests from notice board. But whole game is one big fetch quest really.
Experience is earned by killing enemies and character auto-levels up. No skill points to unlock abilities. Magic spells are leveled up via spending in-game gold, and gear is leveled up by unlocking loot chests. Which is stupid waste of time, especially with too long animations, and inability to buy x chests to unlock them at once.
There is some variety in enemies design, but everything boils down to "attack, run away, wait for enemy attack sequence to end, run to attack again" sequence.
Graphic, music, bugs: Graphic is "cute and simple". I played with sound off, so can't say anything about music. And game is bugless.
Side note
I wasn’t really testing my new PC due to lack of time, but realized that my FPS is between 60 - 70 which was bit disappointing. And then I read article on AMD chill feature and I realized I turned it on at the very beginning. As I played in slower games (Prey, The Council, Borderlands 2) GPU was always working in “slow mode”. Which is nice, as it’s not even hitting 50C required for fans to start spinning. And there is no need to undervolt GPU, as core frequency is fluid.
Summer Sale is in 2 months, so looks like I will again not have time to beat all games I bought during Winter Sale :hehe: The chase is real.
Thankfully everything is going back to normal here, TP and pasta in shops now. Still, they predict peak of cases to be in May / June, so worst time is still ahead of us.
Thanks so much for the full review of The Council. It looks like a really great game as in on my alt’s wishlist. It’s interesting to see how the game works. Hope to pick it up someday and add it to my itching to play list.
How about some Scratches to deal with that itch?
Great idea. I keep telling myself I have to play Scratches before Asylum comes out (which I backed on Kickstarter ages ago).
It is a really nice game. It’s the kind of cozy horror that’s not super scary, but scary enough to tingle a bit. I hope Asylum turns out to be as good, it’s been delayed quite a bit.
It is really nice game, if you have in mind it did not have big budget - so stiff hands, clipping animations. It has nice ideas though, references to general history and a bit of “ending twist”. I didn’t describe one game mechanic that is unlocked at the very end of the game, as it would be a spoiler.
Don’t mention the summer sale. Do you realise how dangerous it is for people who aren’t like you and got hundreds of games to play to hear those words. Better get planning on what to buy I guess. Good to see things are better for you, somehow its getting worse still here
Judging by your Steam profile you’re in UK, just like I am :P
So yeah, cases do go up and they predict it to be only worse. But at least it’s possible to go to shop and buy what you need. Not see shops like that:
oh yeah its a hit or miss o what we can buy here since theres still a few empty stuff but you are correct about it getting better for that. Sadly the hour long queues to get into the store and stuff arent good
I’m lucky enough to work 2 - 10pm, so I go to shop at 8. I don’t stand for more than few minutes in queue.