January 2022 Update
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Trine 4: Melody Of Mystery (Q4 2020) ⭐️⭐⭐⭐⭐
Puzzle, Co-Op6 hours | No achievements
- closer to fairy tale atmosphere than the base game
- combat is less annoying
- DLC is nearly half size of the base game
The bad
- puzzles are still really easy
- there is still no use for this rubber bouncy ball?
Conclusion:
It was nice to go back to "proper" Trine game. I really do hope they will keep 2D fairy tale style in their next game. Not this confusing half-baked 2.5D from Trine 3.
Story:
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | No achievements! And I wanted to hunt for those bottles for 100% :sadness: |
📊 Performance | No issues | 💾 Save system | Game saves on map transition and we're never punished for "dying" |
🌍 Map | It's again kind of awkward to invite player to game. It's not possible to make lobby and invite from the over-world map, it needs to be done in-game, which means they miss on the cut scenes... |
🎮 Controls | Fluid and responsive. No complains. Only weird quirk is that wizard conjures objects not where we move mouse but above his head. It was the same in the base game so not really a fault of DLC. |
🏹 Weapons | Same as in the base game. Wizard is quite useless in combat. Thief can shot normal, fire or ice arrows. And knight have sword + shield that can be upgraded with electricity later on. |
🕵️♀️ Abilities | Same as in base game and in the series. Wizard makes boxes or planks to help solve puzzles, thief shot arrows to activate buttons, and knight can reflect bullets, glide on shield or stomp to give velocity to other objects. Only thing that is annoying is that thief "dash" is in fact roll that leaves trace of toxic spikes. They don't deal much damage and it makes dash useless to navigate the map. In this area fat knight is more agile than slim thief :hehe: |
🤖 Companion and enemy AI | Enemies are quite dumb but it was never combat focused game. No bosses. |
🥊 Combat | Combat is easier than in the base game which is a good thing. Combat area is clearly visible and enemies have somewhat predictable movie set. Only problem is that when there are a lot of enemies it's easy to lose track where our character is due to all the smoke and particle effects. |
Technicalities:
Music - ⭐️⭐⭐ - voice acting is good, background music adds a lot of the fairy tale feeling
Bugs - ⭐️⭐⭐ - didn't encourage any (that would not be beneficial to the player and make you laugh how weirdly puzzle was solved ;D)
- Fluid controls
- Mining is required to upgrade gear but it never feels grindy
The bad
- At the beginning it's hard to navigate underground if we make tunnels in wrong spots by mistake
- Plot is kind of meh
Conclusion:
I did enjoy it. I played previous game so long ago though that I did not understand many of the references to the previous game. But it's nice mix of action, light platforming and mining / resource collection. Not hard or stressful.
Story:
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | |
📊 Performance | No issues | 💾 Save system | No save system. When we die we return to the city and lose some of our resources. There are not checkpoints on the maps. |
🌍 Map | No minimap. Menu map is nice and detailed, easy to navigate. |
🎮 Controls | Just like in Trine 4. Nice and fluid. I did have some problem with wall jumping but mostly because I was used to different control scheme. So way wall jump works in this game feels bit counterproductive. But there are special moves that make it easier to move around. I never bothered to try and learn them, like ability to do higher jump up by carefully positioning ourselves under a platform and use grapple hook. |
📇 Inventory | No real inventory. We have few slots where we keep resources that are mined. They file up quite fast so we need to upgrade slots in the base. |
🏹 Weapons | Main weapon is a pick axe. Plus water gun that is normally used to demolish tiles far away from us. Game is not really combat focused so weapons are more like retrofitted mining equipment that can deal some damage. |
🕵️♀️ Abilities | At the beginning we can jump and wall jump. There are upgrade stations scattered around the map where we can unlock new weapons that allow to destroy new tile type, use jet pack, sticky bombs etc. There is simple upgrade tree where we buy upgrades directly. Things like health, armor, more mineral slots, faster digging or more water capacity. |
🤖 Companion and enemy AI | No companions. And enemies are quite dumb. They have limited number of moves and mostly depend on fact that we're not a combat robot. So we're quite squeamish. But it's not combat game like Hollow Knight. So it is well balanced. Enemies could not have any more fancy moves when game is not focused on combat at all. |
🥊 Combat | It's really straightforward. Water that powers up water gun is too scarce to use it often. Main weapon is a pix axe used normally for mining. Combat basically boils down to approaching enemies and hitting them with axe before they can reiterate. There is one enemy type that can teleport around the map and this one requires to be chased. But otherwise it's literally wait for enemy to be turned around and hit it when it can't see us. |
Technicalities:
Music - ⭐️⭐☆ - there is no voice acting. And sounds are really basic
Bugs - ⭐️⭐⭐ - I didn't encourage any
We Were Here Too (Q1 2018) ⭐️⭐⭐⭐☆
Escape Room3,8 hours | 20 of 20 (100.0%)
- There is good progress in puzzle complexity and graphic between 1st and 2nd game in the series
The bad
- Some puzzles can randomly bug out and we don't know if we're missing something or room just bugged
Conclusion:
I didn't know "Escape Room" category exist in games. But it may quickly get to be my favorite genre if I find more good quality games. This game is not bad. But it's also not great. I did enjoy it thought and I am surprised how much they improved game concept in just a year between game release. I do have We Were Here Together and I will surely play it when I have some time. Game can be bit confusing so not best for kids. But adults that like to play together could surely try it.
Story:
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | Easy but require to beat game twice. Once as observer and once as explorer. |
📊 Performance | No issues | 💾 Save system | Automatic save at the start of each room. Game is never really punishing for failing and dying. |
🎮 Controls | They are better than in the first game. Feel more fluid and responsive. We can walk around, jump and interact with objects. |
🤖 Companion and enemy AI | Companion AI depends on who you play with. So choose wisely :blobevil: |
Technicalities:
Music - ⭐️⭐☆ - basic environmental sounds. Voice acting is all right
Bugs - ⭐️⭐☆ - There are some random bugs where it's not possible to interact with object or completing sequence doesn't trigger progress into next part of the puzzle. Restarting game solves the issue
Death'S Door (Q3 2021) ⭐️⭐⭐☆☆
Action, Metroidvania12 hours | 13 of 24 (54.0%)
- Interesting setting
- Plot that is not obvious from the start
- Nice visual style
The bad
- Metroidvania game without map. I wasted so much time running in circles...
- True ending hidden behind grind
- Weapons don't feel that different especially between swords and hammer
- Enemies keep re-spawning and it doesn't feel like we kill them much faster with progress we make
Conclusion:
I'm kind of disappointed in this one. Lack of map made it confusing. Combat is really basic. And not much in terms of puzzles. Story was also forgettable.
Story:
Gameplay:
💸 Microtranzactions | None | 🏆 Achievements | Quite grindy as they require finding all collectibles in game where it's not marked on a map where we're missing something. |
📊 Performance | No issues | 💾 Save system | One autosave near the door leading to hub location. They aren't often so sometimes it's required to re-do longer part of the map few times if there is problematic point where we die. |
🌍 Map | No map. Or minimap. This is stupid. I had to use maps online to be able to progress. Anyone with bad orientation will struggle in this game. |
🎮 Controls | Responsive and fluid. Game is isometric and we can run around and climb. Not possible to jump. I found using bow (or magic / missiles) in general bit awkward with controller (have to press one button to aim and second to fire) and didn't use it much. |
📇 Inventory | No inventory. Only thing we can change are the weapons but there is only 5 of them. Nothing is customizable. |
🏹 Weapons | Kind of disappointing. We have 5 melee weapons (basic sword, daggers, hammer, bigger sword and fancy sword) + arrows, fire ball and bomb. Ranged weapons have low shot count (which is recharged when we attack enemies with a melee). And melee weapons don't really differ much. Sure, daggers will attack faster than hammer but it takes the same amount of hits to break a box with dagger or hammer (always two). Hammer attack animation is so slow we won't be able to hit enemy more than once in the enemy vulnerability window. While we can attack them 2 - 3 times with daggers and still have time to dodge. I just went with daggers as it's easier to dodge with them. |
🕵️♀️ Abilities | No real abilities. We can use collected souls to buy multipliers to boost dodge speed or attack power but boosts are not big. So it doesn't feel like it's worth to grind for an update. As it's metroidvania parts of the map are locked behind unlockable ability - hook shot, flame arrows, bomb etc. Progression has good pace but as maps are small there aren't many places where they can branch and we'd need to use new ability. |
🤖 Companion and enemy AI | Enemies are dumb. They will come to us in straight line and attack. They also feel copy pasted. No interesting attacks or move sequences. Bosses are somewhat better but there are only 4 of them in the game. No companions. |
🥊 Combat | Under-deliver? Simple "wait for enemy to end attack, run towards, hit once or twice, repeat". No combos or special abilities that matter. I kind of expected combat with more tactical approach. Parrying enemy attacks to make opening, mix attacks to have combos or something. But it's simple button press with dodging. Plus dodge window is tiny. |
Technicalities:
Music - ⭐️⭐☆ - There is no voice over. And music is kind of basic
Bugs - ⭐️⭐⭐ - Didn't encourage anything worth mentioning
Side note
Heavy Rain was first game from Quantic I played, and now I regret I grabbed Beyond: Two Souls on the last sale. Didn’t really like this QTE simulator… let’s hope that Beyond will have less stiff controls and better facial animations, as it’s a newer game.
I had problems to play in co-op games since I moved. I thought it’s problem with Wi-Fi connection between my MOBO and router, or some software on my PC. But nope, it’s actually either shitty Virgin Mobile broadband router or connection in general. I get random 2 - 3s timeouts when I keep console pinging any IP. I don’t really see it when using the internet but it’s impossible to play online. Tethering internet when I play online from my phone solves the issue…
Also because there was some wind in UK (didn’t really notice where I worked or at home) they cancelled all trains in London. Everything. Both long distance and local trains were down. I mean sure, suspend them when wind was strongest between 11am and 2pm. But cancelling everything, when metro works normally? Like if they can’t cancel connections if there is something wrong on specific track after the storm. Especially that they run normal connections in the morning and there was no info that trains may be cancelled in the afternoon. So much problem to go back home yesterday…
Amazing UK and cancelled trains when there are leaves on the track in all it’s glory!
I used icons from this page, to show gaming platform in my post:
https://icons8.com/icons
Oh I noticed the wind, the wind blew down a brick wall right outside my window. I was suppose to see my brothers today but of course that was cancelled because there was a big chance the trains would be cancelled. Definitely not good when you properly need to use it to get home.
Idk about now but I remember when it came out everyone hated Beyond two souls, you kinda have to guess the qtes as it has no pointers, sometimes you might believe that leg is coming at you in a left movement but sorry love its right. You get better as time goes by but it can be annoying failing because no one knows how directions work
:sweatsmile:
You did not give me confidence in starting Beyond: TS. But now I started Mutant Year Zero. Guess that’s good decision xD
I love quantic games but I can see why people wouldn’t. I also love beyond two souls but I’ve played it so much that the controls don’t bother me. I literally asked for the ps3 for my bday (while the ps4 was out) because I wanted heavy rain and beyond two souls. I did also buy the ffx remake but by that point I wasn’t really using it anymore
I could’ve said beyond two souls was better, but it would’ve been a horrible surprise when you enter. You may as well enter knowing whats coming up and maybe changing your mind and enjoying it. Then entering with hope and having it crushed. Good luck with mutant year zero