I haven’t been here for a while, because BLAEO website is officially blocked in my country, because it shared an IP address with a service which helped to browse internet anonymously (therefore, it helped to access blocked resources, which is unacceptable for our Big Brother). There are different solutions to this inconvenience, but they all mess up my steam login sessions, so I’m still in the process of finding the best one.
What a marvelous expansions! Seriously, it is the best additional contents for video games ever! Firstly, it lasts as long as a standalone game (10+ hours of Hearts, 30+ hours for Blood and Wine, but for me it was twice as much), it offers new locations, new enemies, new weapons and gear, and even new mechanics, which can be used later in the original game or in game+ mode. As for the story, the main quests are so good, that they even surpass the original game in some aspects. There's a drama, a horror mystery, a story of love and revenge, a comedy; there are new and familiar characters, exciting events and unexpected situations.
Both DLCs are intended (but not necessary) to play after the main campaign. Hearts of Stone opens an area to the east and to the north of Novigrad, and part of it takes place in Oxenfurt, with enemies of levels ~30-35. You'll meet two strong and unforgettable characters, whose stories will be unraveling by the entire duration of the expansion. You'll also reunite with Shani from the first game in a very colorful event =3 Additionally, you'll be needing a lot of money (20K or 30K) if you're planning to try a new gear enchantment mechanics. Blood and Wine invites you to a new huge territory, a place which you'll never want to leave. It is a land of knights, vineyards and sun - an exceptionally beautiful place with many things to explore and many activities to do. I don't want to spoil anything, but I really loved the general storyline and many of the side quests. There are two main different outcomes depending of your choices, and four slightly different epilogues based on your relationship in the original game - finishing everything makes you a bit sad, when you know there are no adventures left. You can see some of my screenshots in steam.
A pretentious visual novel from 1999, polished and remade a bit. Apparently, there are many fans of it, because it was a debut work of Suda 51, an influential figure in Japanese game industry, but for me the game didn't feel interesting. There were many good ideas or things no one tried before - every minute of playtime you realize how unusual and strange the game is; sometimes it feels like an art experiment (there are live action or anime scenes, for example), but I didn't feel any depth or additional meaning behind a large part of that visual stuff. The characters, a group of detectives who investigate mysterious murders, are weird - they never act like adults or professionals at all, they love to have a long pseudo-philosophy conversations, and they remind me a group of kids who already "tired of life". Some plot things happen for the sake of happening, they are unreasonable and they never explained. The controls are beyond terrible - simple movement isn't simple at all here. So, despite my interest to the story and structure of the game (there are different cases, some kind of detective work, two sides of investigations - the police and the journalist), I see it as buried under Suda's creativity and his lack of knowledge of people and the police work (at least, by the time he published this).
I don't want to talk much about it, you should read steam reviews for a clearer picture. I had high hopes for Numenera, I was a backer and ordered a collectible edition, but it's nothing like the first Torment. I'm not really disappointed, because I've played it every chance I got, and I never got bored (except for combat), but it didn't feel like role-playing to me. 90% of the game is reading texts and choosing dialogue lines/doing skill checks in dialogues. The thing is, having balanced skills in your party, you would never have a problem with any checks, and the game reminds reading a visual novel (the texts themselves are great, by the way). Gameplay is mostly linear - you're usually doing everything in one area, then move to a next one. Some party characters are nice, but you'll hear all about them during the first dialogue - and barely get anything new from them later (they don't even talk among themselves). There are no voices and no character portraits, except for your party, and most of the world's inhabitants doesn't feel "alive". Combat and combat-related stuff (skills, for example) are shrunk to a minimum, everything you are used to from other RPGs isn't here, but existing fights are so uninteresting and tedious (and buggy for now), that they are better off skipped, thankfully it's usually possible. Tides system, the cornerstone of game's lore, isn't changing anything in the world. So, that's what we left with... I understand that it all sounds too negative, but I repeat: it's not a bad game at all, just not the game of the year I hoped for.
Agree about Witcher 3 expansions. Already loved the base game but the expansions just took it up a notch
Interesting. I also backed T:ToN, but I haven’t figured out what to do with my key yet because I have so little (non-kid) gametime…plus I’d want to wait for some patches anyway before I play.
I would like to buy The Witcher 3 GOTY, pause time for a year, play it, and then resume life.
They promised to improve combat - I hope they do, although it wasn’t the best system to start with, and I wish there were initially more fights. You can start a dozen of fights through dialogues, but that’s just meaningless.
I don’t mind not having too many fights, although I love a good dungeon crawl. I promised myself that if/when I play it, I won’t min/max, I won’t read wikis and walkthroughs, and I’ll just play as straight and clean as possible. We’ll see. Maybe I should give my key away on SG.
I recently finished W1 (was not overwhelmed by it) and somehow felt yesterday like playing W2 (and it feels great .). So, by now I’m actually excited to read stuff about W3 :]
So the dlc sounds really nice. Man, I’m looking forward to play it! bounce
The visual novel sounded for a second interesting - because I like Japan and I like visual novels. Buuuut, nope, doesn’t sound to tempting by what you are writing ;)
Have a great weekend and a some nice games in march ;)
The first Witcher introduces you to some characters you’ll meet in W3, so there’s some bright side to playing it =) Oh, those terrible plant monsters from the first game are back in Blood and Wine!
I had a huge interest in Japan in 2000-2013, I was collecting and watching a lot of stuff =) For the last few year my interests changed, but I’m still playing VNs - I recommend Danganronpa and Higurashi series.
Ew, I hate those stupid plants! :D
But somehow there are aaaaalways some monsters one hates, right? :D
I kinda was always interested in stuff from Japan. Even did…. mhm, I guess it’s Martial-Arts in English. Jiu-Jitsu to be more precise. It’s all just so different and distant and beautiful. At least a lot seems like that. And I really envy a friend of mine, he’s going there this year for his holidays. But one day…!
Huh, I don’t know both VNs, guess I’ll look for them. Thanks for the recommendation :)
Have to correct myself: Danganronpa is on my wl. As is Higurashi :D
Thanks for the great review! I’m going to continue with the Witcher 3 next month, or maybe in May. Started it and then got overwhelmed with work and studies and paused it. It’s the kind of game that makes me say “just 10 more minutes” and before I know it it’s 4am in the morning.
I backed Torment too and based on the reviews so far, I’ll hold back playing for a bit. Fingers crossed for the improvements!
Exactly! That game is the second by playtime in my list (340 hours total), the first one is a multiplayer shooter =)
Yeah, I hope for some improvements, too. For now, I think their Wasteland 2 or Obsidian’s Pillars of Eternity were better.
Yeah, they already said things are coming and they’ll be free to owners of Torment.
Updated Our Journal (66): Beyond the Beyond
But, there’s a saying that no work of art is ever truly complete. We certainly know that many of you were looking forward to some of the things we couldn’t squeeze into our release build, and it just didn’t sit well with us leaving those behind. Now that we have had a time to see your feedback on the game, we also have a better sense of where we can focus our resources to improve.
To that end, we are pleased to announce that we will be working on additional content and updates for Torment post-release. These updates will include:
- Oom (“The Toy” companion).
- Voluminous Codex.
- Crisis system improvements.
Our initial updates to the game will focused on bug fixes, optimizations, and other improvements, while the content additions will come later down the line. Both the patches and content updates will, of course, be completely free for all Torment owners, including backers, PC buyers, and console players. We will have more news on these in the coming weeks and months!
Might explain why I’m being sluggish with playing the damn thing.
Good to know! thanks for the info!
340 hours! wow… I take it that you’ve completed all the quests? :) Though I’m already at 30+ hours cause I keep getting distracted by the side quests. I think when I continue I’ll focus on tackling the main quest line first.
Yep, I did everything possible, but it was two playthroughs =)
Shani is in HoS?! That’s great, I really liked her in Witcher 1, it’s good to see she comes back.
it’s nothing like the first Torment
90% of the game is reading texts and choosing dialogue lines/doing skill checks in dialogues.
the game reminds reading a visual novel (the texts themselves are great, by the way). Gameplay is mostly linear - you’re usually doing everything in one area, then move to a next one.
Combat and combat-related stuff (skills, for example) are shrunk to a minimum, everything you are used to from other RPGs isn’t here, but existing fights are so uninteresting and tedious
You’re literally describing Planescape: Torment :p So I’m not sure if you’re just misremembering the game or if I’m misinterpreting your text :D
Yeah, it’s actually sounds like Planescape D= I might be subconsciously comparing it to Dragon Age and Neverwinter Nights, and not its predecessor =(
I’d rephrase it this way: I didn’t enjoy it like the first Torment. The biggest disappointment to me were the characters, both playable and NPCs, there were only a few really memorable for me.
I seem to get the same impression from most other reviewers (that played the original) who say the characters and story just aren’t as good as the original game which is kind of sad. I do have a positive experience with InXile ever since I played Wasteland 2 which I really enjoyed. They do seem to genuinely care about their players and the games they make and actually follow through on what they promise, so perhaps some things will still get fixed. I’m looking forward to playing this game at some point, but I’ll wait for a discount and hopefully some fixes to the game then. Thanks for your review, I also really like the style of your post it looks really good ;)
I haven’t been here for a while, because BLAEO website is officially blocked in my country
Oh no! D: I’m glad you found a way to come back (I hope it doesn’t land you in jail or anything)
(also, I’m sure I’ve invited you to the Steam group already - could you let me know if you’re not interested so I can make a note? Otherwise you’ll just have to deal with invite spam every few weeks ;) )
Hey, thank you, no need to send invites =)
I’m currently on kind of “vacation” from most of SG activity and groups, no need to worry =)
torment is in my wishlist. With that problems, is it still worthy?
I have mixed feelings about it, so I can’t recommend it - there’s too little action, and too little choices that matter. Also, the second half of the game is more linear and less interesting than the first, like it was made in a hurry.
thx, i will wait some months then :)