October 2020 update
Heat Signature (Q3 2017) ⭐️⭐⭐☆☆
Action Rogue-lite Won on SteamGifts20,7 hours | 46 of 70 (66%)
- good for short sessions
- random mission conditions which gives bigger challenge and more variety
- it's possible to turn off annoying perma death mechanic
The bad
- no plot or any story
- gets really repetitive after a while
- patches that changed balance and made some achievements unobtainable
- characters are designed to die fast, so it's not possible to make one strong character with good gear
- if we manage to make strong character - game "punishes" us for using it, by rewarding less liberation points at the end of the level
Conclusion:
Nice game for short sessions. But it gets really repetitive, especially after we understand the basics and how predictable enemies are.
Story:
Gameplay:
There are random conditions on top of the missions - like don't kill anyone, don't raise alarms, mission needs to be completed in under 2 min etc. But frankly I can chose if I want to play the game in a stealth way or a no-kill way. So it didn't change much from my perspective. Some parts of the ships are locked, and we are required to use terminals or picking the key from the guards to open them.
Weapons include melee weapons, pistols, shotguns. Both in normal and silenced versions. When we aim the weapon we enter slow-motion mode that allows a bit of planning. But as enemies most of the time travel in packs of 2 or 3 it's possible to kill or incapacitate them before they realize we are nearby or raise alarms.
Normal enemies can see us forward. There are no enemy vision cones displayed, so we need to decide on our own how far enemy can see us. There are more advanced enemies with ability to detect heat (they have red bubble around which shows detection area), shields (need crashbeam or inverter to take care of it), with explosives on them (explode when killed), armor (need armor-piercing weapon) and life link (doing something to one enemy alerts linked enemy, even when they are far away). It may sound complicated, but equip 2x high capacity crash beam with 2x armor-piercing long blade, and all enemies die in 2s.
There are gadgets that are used to play in a stealth way - stealth shield, various teleports, key cloner. While I was using key cloner, I found it easier to incapacitate enemies in a room than trying to go around them with other gadgets. Waiting for a good moment to use shield or teleported can take a while. And using fast forward to speed up waiting can make us "overshoot", and need to wait another "patrolling queue" for guards to stand in the right spots.
For completing the mission we receive liberation points - the more, the higher level mission we take. When we fill liberation bar we can liberate one the enemy stations, and it either gives us tiny boost to how much credits we have with a new character, or unlock gear in the shop. Some stations don't unlock anything, and should be left alone. Galaxy map acts like a skill tree - each enemy fraction is specialized in some technologies, so pursuing one fraction will give us access to advanced key cloners, and other fraction will give us silenced weapons or better teleports. We can also get better gear as a loot found on the ships. And I found it to be more efficient than trying to pursue specific unlocks on the galaxy map. When we unlock enough stations from certain fraction we get ability to hijack their main base.
When we liberate enough stations with new character (which most of the time is 2 - 3 stations) they get "famous", and because of this they gain less liberation points at the end of the mission. First time it's ~90% of the points, but it quickly goes to ~70%, ~50%, ~20% territory. So each character "lifespan" is literally ~8 / 10 missions sometimes. Later taking even high tier missions yields pitiful amount of the liberation points. So game is based on high turnover of characters, which is something that initially put me off.
When we are caught by the guards we are tossed out through the airlock, and need to remotely control our pod for rescue. Problem is that each character starts with x seconds they can spend in the vacuum before they die. And there is no way to reset this timer. So we can rescue ourselves only few times before character dies. It is possible to turn off perma death in the options, and send characters to retirement when they stop to yield normal amount of liberation points though. Like I did.
Technicalities:
Music - ⭐️⭐☆ - really is repetitive, there is no voice acting, weapons sound are well made
Bugs - ⭐️⭐⭐- I saw a bug where enemy walks on someone's body without raising the alarm. But that's all
- well implemented co-op
- good for short sessions
- no microtranzactions or other cosmetic bullshit
The bad
- narrator that can be annoying, just like humor in Borderlands will not be liked by everyone
- traps are nice in theory, but not really needed in the gameplay. So this game is not similar to Orcs Must Die
- we may sometimes get overrun by the enemies
- enemies are not really varied
Conclusion:
It is well made co-op / multiplayer game. Although it's rather simple, without deep plot or big challenge. Still worth checking if you want simple co-op, and have nothing else on the list.
Story:
Gameplay:
Puzzles are very easy, and include looking for symbols around the level to find sequence that opens the door, "flip pipes to create path for the water", and "shot the wall to flip the tiles and fill the board".
We can chose to use assault rifle, shotgun, sniper rifle or handgun to kill enemies, with one type of grenade as an extra accessory. Weapons don't feel all that different though. Sometimes it's easy to run out of the bullets if we miss a lot. Grenades are regenerating on the timer. Gold we find is used to buy better weapons; skill points to unlock medallions that give active ability (I played as scientist / mage guy, and his default ability was most useful I think). Some weapons can be modified with stones found in the chests - freeze enemies, health stealth, armor piercing, bigger head-shot damage etc. It's not possible to remove used stone, so they are one-time items. Inventory interface is clean and easy to navigate.
There are traps on the levels - rotating blades, fire traps, spikes, exploding barrels etc. They feel more like addition though, not something necessary to the kill enemies. So this game is not relying heavily on traps like Orcs Must Die is. We can also hunt for cats and green vases scattered on the levels - this is taken from the Sniper Elite series, where players can hunt for bottles. It is easy to spot the cats, as they "announce" where they are with loud meow. Vases are not announced in any way, and often hidden in weird places in the distance. There are also more traditional collectibles - journals or artifacts.
We can carry one healing potion with us. When we die and have it - we can revive ourselves. Otherwise we need to wait for another player to run to the coffin (resurrection point), knock on the door and release us. There is no gore or fountains of blood in this game, dead player simply drops on the ground and camera jumps to the coffin where character hits the lid from the inside, trying to get out.
There are around 10 missions in the game, they are corridor based with bigger areas for combat. There are short cinematic between the missions where lady over the radio tells us what is our next objective. Gear can be swapped or upgraded after the mission or in the main menu. Some levels are more open-looking when action takes place in caves or outside. And others are really closed inside the buildings. Game has no minimap, but it's not needed in such corridor game.
Game throws hordes of enemies on us, but even when each mission introduces new enemy type - they still feel like a copy-pasta. Some special enemies include mummies that send underground spikes at us, agile enemies that can spit fire or disappear, bulky enemies with long range spears or charging bulls. But majority are undead or skeletons that die from one head-shot.
Technicalities:
Music - ⭐️⭐☆ - ambient, voice acting is decent but was surely not focus of the game, weapon and combat sounds are well made
Bugs - ⭐️⭐⭐ - I didn't encourage any
Side note
And UK is in another lockdown. Till 2nd Dec, at least for now. With ban on travel I will not be able to see my family. Yay?
I will sit for 2 weeks in my room, playing games most probably :thinking: I may be able to beat my backlog finally.
Anyone else strangled away from family or friends for Christmas? I will need to listen to All I want for Christmas a lot to cheer myself up :eyes:
I used icons from this page, to show gaming platform in my post:
https://icons8.com/icons
Yep another annoying lockdown that still doesn’t really effect me. Got my birthday outing out of the way just before luckily. Oh my mother and I really don’t like all I want for christmas song. She hates the song so much that when mariah carey was on the crisps she would groan each time
Oh, but you’re so close, you might actually make it!
But yeah, lockdown… Keep strong and let the games distract you :)
Stay healthy <3
I have been in my home bunker since March. :p I think I have Strange Brigade in somewhere (bundle perhaps). Need to get some friend get it also as it is likely much more fun in coop.
“Anyone else strangled away from family or friends for Christmas?”
Another one here; Netherlands are in a lockdown-light until half december. However, I live in one of the high risk regions so a big chance on additional rules here, sometime.
Living alone really blows. Usually I like it, but now it feels so lonely without the oppurtunity to visit people